The combat is 10 out of 10 and it's only the up close models and sometimes cheesy (albeit funny) dialogue that stunt this game. I've played thousands of hours of D&D 5e and even Baldur's Gate 3 hasn't achieved the level "authentic" 5th edition combat that Solasta does. It's got a few faults but they're easily over looked with solid combat that never got old the entire play through. I've played thousands of I see a lot of low reviews but as someone who's played all the Baldur's Gate games, Pillars of Eternity, Neverwinter Nights, Temple of Elemental Evil, Planescape, and Divinity: Original Sin I can tell you this game is right up there with the best. I see a lot of low reviews but as someone who's played all the Baldur's Gate games, Pillars of Eternity, Neverwinter Nights, Temple of Elemental Evil, Planescape, and Divinity: Original Sin I can tell you this game is right up there with the best. Moreover, the studio has chopped up the game into a plethora of DLCs in a bid to sell us their work at a price it doesn’t deserve, which doesn’t exactly fit with the trope of the passionate indie dev. The RPGs I’ve been the most engrossed by in recent years were from small teams. I refuse to give Tactical Adventures lax for "not being AAA". I’ve been pitted against a *band* of Remorhaz while travelling between two low level destinations… in a game where there is no such thing as fleeing combat. The random encounters are also horribly balanced. The storyline is horribly delivered by scenes full of lousy writing, ugly models, clunky animation and bad voice acting. That is all the good I have to say about this game. This makes the turn based battles feel solid for being based on something mature. I’ve been pitted against a Solasta is an RPG based on the Dungeons & Dragons rule set. Solasta is an RPG based on the Dungeons & Dragons rule set.
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